![]() #Moons of madness review Pc#Before we dive deep into every feature and the differences compared to the PC version, let’s briefly go through what the game is about and you will be getting right from the start. I got a review copy of the game for the PlayStation 4 and while having tested the game on PC, I was pretty happy with how the game turned out to be in terms of both the visuals and the controls of the console version. ![]() Moons of Madness is available on PC now via Steam.Moons of Madness makes its way as a console version after a successful release on PC last year. Regardless, Moons of Madness is a clearly-conceived and tightly-constructed first-person adventure that accomplishes more-or-less exactly what it sets out to do. It should go without saying that you’ll get more out of it if you’re familiar with the source materials and influences involved. Moons of Madness takes a basketful of familiar ideas and serves up a delicious picnic of science fiction horror with plenty of tension and a handful of memorable close-encounters with malevolent cosmic deities. Of course, if you’re looking to buy a space horror game named Moons of Madness, there’s a good chance those familiar beats might be exactly what you’re after. Again, the arc of the story more-or-less goes where anyone with any familiarity with the genre will expect. You can probably blow your way through it in about five or six hours. This one seam-spot aside, however, Moons of Madness is a fairly tight and linear romp. They feel distinctly “video-gamey” in a way that so much of Moons of Madness just isn’t. Compared to the rest of the game, they come across as very clunky and immersion-breaking. It doesn’t help that the animations that occur when you take damage don’t necessarily convey the degree of danger it feels like they should. Often-times, these obstacles aren’t clear and since combat is so rare, you never really have the chance to get a sense of how much damage Shane can take before he’s killed. The one area where I found Moons of Madness frequently stumbled was how it communicated hazards to the player. Then, later, when you return to those locations, it plays on that foundational knowledge to great effect. Cleverly, the game lets you find your footing by exploring some of the base before things get spooky. However, the most part, it's always apparent which way you need to go and what you need to do in order to progress.įortunately, Moons of Madness is a game that lives and dies on its atmosphere more than anything else and it’s incredibly effective at creating and maintaining a tension where it feels like everything could go to shit in seconds. Sure, there were a few times where I got stuck because I missed or couldn’t locate a critical item at first glance. Everything works as you’d expect and the story is, in some ways, just as predictable. Moons of Madness can be frightening but it's rarely frustrating. ![]() #Moons of madness review Bluetooth#It’s about as intuitive as controlling most modern smart tech using your something like Bluetooth - which only adds to the sense of realism. Many puzzles are built around this and it’s all very user-friendly. If there are any nearby smart electronics, Shane’s wearable can then connect to and control them. Right clicking sends out a wireless pulse. To that end, the biggest unique mechanic that Moons of Madness introduces is your wrist-mounted commlink. Similar to Dead Space, a lot of the UI here is designed to keep you immersed in the experience. It’s simple in design but effective nonetheless. There are a handful of situations where you’ll have to run away from or sneak past enemies but, for the most part, Moons of Madness is more concerned with building up an ambient atmosphere where it feels like anything could happen rather than just throwing jump scares at you. Credit: FuncomĪs Shane, you explore environments looking for clues, traverse obstacles in your way and interact with objects to solve puzzles. There are a few fun ties and quiet connections to Funcom’s supernatural MMORPG The Secret World but Moons of Madness is very much intended to be enjoyed as its own thing. Like the game’s title might suggest, Moons of Madness blends together the smart survivalism of The Martian, the tinfoil tension of spaceship thrillers like Alien and the existential horror of the Lovecraft mythos. You’re a small, insignificant cog in a larger bureaucratic machine forced to reckon with the consequences of its cosmic malfeasance. Set in a future where a sinister megacorporation sends expeditions to Mars searching for the source of an enigmatic signal, you play as Shane Newehart, He’s just a lowly-engineer on extraterrestrial research base, forced to adapt once supernatural phenomena begins to take ahold of the site and the bodies start piling up. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |